It Seems ‘Destiny 2’ And ‘Marathon’ Cannot Properly Co-Exist At Bungie

It Seems ‘Destiny 2’ And ‘Marathon’ Cannot Properly Co-Exist At Bungie


In the wake of the announcement that Sony has now racked up $765 million in impairment losses against Bungie, devaluing the asset it once purchased for $3.6 billion, significant questions have been raised about the future of the studio and its two games, Marathon and Destiny 2.

While Sony acknowledged the underperformance that led to these losses, it continues to back Marathon,, saying more content and ideas are on the way to retain hardcore players and attract new ones.

Destiny 2, Bungie’s flagship game, was not mentioned once in either Sony’s earnings presentation or call.

It is becoming increasingly clear that it is likely not possible to sustain both Destiny 2 and Marathon within a scaled-down Bungie, especially as more resources are pulled from Destiny and shoveled over to Marathon, which has more devs working on it. I fear this may be leading to one inescapable conclusion: One has to go. Or at least be frozen in cryo.

Lacking both the resources it once had when Marathon had a much smaller team, and before several rounds of layoffs at the studio, Bungie is having significant problems producing even a much lighter calendar of content for Destiny 2, currently in the midst of its longest content draught ever and as such, its lowest playercount.

Marathon, meanwhile, is a fresh new release that is producing at least the sort of content you would expect from a game like this, stuff at a much smaller scale like a new hero, a map variant and assuredly more gear in the upcoming season 2 in about a month. But to even make that, it requires more than half the studio.





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